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$25.01Deep Learning and the Game of Go: Build a Go-Playing AI
Master deep learning by building a Go-playing AI with this hands-on guide. Get the eBook now and start coding your own bot!
$26.99$52.00
Why This Book Matters
Building a competitive Go-playing AI has long been considered a grand challenge in artificial intelligence. The game’s vast branching factor and subtle positional strategies make it far more complex than chess. Deep Learning and the Game of Go provides a practical, hands-on approach to solving this problem by teaching you how to apply deep neural networks and reinforcement learning to create a bot that can play at a high level.
Whether you are a machine learning practitioner seeking a challenging project or a Go enthusiast curious about AI, this book bridges the gap between theory and real-world implementation. You will move from basic concepts to a fully functional Go AI that learns from self-play and improves over time.
What Is Deep Learning and the Game of Go: Build a Go-Playing AI? A Complete Overview
Deep Learning and the Game of Go is a comprehensive guide published by Manning Publications in 2019. Written by Max Pumperla and Kevin Ferguson, the book walks you through the process of building a Go-playing AI using deep learning techniques. It assumes a basic understanding of Python and high-school-level math, making it accessible to motivated developers and data scientists.
The book covers the entire pipeline: from representing the board as input to a neural network, to training with supervised learning on human games, and finally using reinforcement learning to improve through self-play. You will also explore Monte Carlo tree search (MCTS) and how it combines with neural networks to achieve strong play. By the end, you will have a working AI that can play Go and a deep understanding of the underlying algorithms.
Who Will Benefit Most
This book is ideal for developers and data scientists who want to apply deep learning to a complex, real-world problem. It is also perfect for Go players who want to understand how modern AI systems approach the game. If you have basic Python skills and a curiosity about reinforcement learning and neural networks, this book will take you from novice to builder.
It is particularly well-suited for:
- Machine learning engineers looking for a project-based learning resource
- Students studying AI who want to see theory applied in practice
- Go enthusiasts interested in the technical side of AlphaGo-style systems
- Anyone who wants to understand how deep learning can tackle games with enormous state spaces
- Programmers seeking to expand their portfolio with a standout AI project
Key Takeaways
This book delivers practical knowledge you can immediately apply. Here are the core skills you will gain:
- Board representation and feature engineering — how to encode Go positions for neural networks
- Building and training convolutional neural networks to predict expert moves
- Implementing Monte Carlo tree search for game planning and move selection
- Reinforcement learning through self-play to continuously improve your bot’s performance
- Evaluating and debugging your AI using tools like TensorBoard and game analysis
- Deploying your Go AI to play against humans or other bots
What Sets It Apart
Most deep learning books either stay too theoretical or use toy problems. This book strikes a unique balance by tackling a genuine grand challenge — the game of Go — while keeping the code accessible and well-explained. Unlike generic tutorials, this project gives you a complete, end-to-end AI system that you can actually run and improve.
Competing resources often focus on simpler games like tic-tac-toe or chess, which do not expose the reader to the scaling challenges of deep reinforcement learning. By working through Go, you will learn techniques that transfer directly to other domains like robotics, game development, and strategic planning. The book also emphasizes practical engineering: you will deal with training pipelines, model storage, and performance optimization.
Behind the Book
Deep Learning and the Game of Go is authored by Max Pumperla and Kevin Ferguson, both experienced machine learning engineers. The book is published by Manning Publications, a respected publisher known for high-quality technical books that focus on practical application. Manning’s rigorous editorial process ensures accuracy and clarity, making this a trustworthy resource for learners and professionals alike.
While the authors’ individual backgrounds are not detailed here, their combined expertise in deep learning and game AI is evident throughout the book’s well-structured chapters and working code examples. The 2019 publication date means the content is based on mature frameworks like TensorFlow and Keras, which remain relevant today.
Is It Worth It?
Absolutely. If you want to understand how deep reinforcement learning works at scale, this book provides the most engaging and educational path available. You will finish with a deep understanding of neural networks, MCTS, and reinforcement learning — plus a cool Go AI to show for it.
The only prerequisite is a willingness to code and experiment. The book does not shy away from complex topics, but it explains them clearly with diagrams and step-by-step instructions. For the price of a few textbooks, you gain a project that will set you apart in interviews and give you hands-on experience with cutting-edge AI techniques.
Download Deep Learning and the Game of Go: Build a Go-Playing AI Now
Stop reading about deep learning and start building. This eBook from Manning Publications gives you instant access to the complete text, code repository, and all supplementary materials. Whether you are a student preparing for a career in AI or a professional looking to upskill, this book is your fastest route to mastering deep reinforcement learning through a compelling project.
Add to cart now and start coding your Go-playing AI. With clear explanations and working code, you will be amazed at how quickly you can create a bot that challenges human players. Get your copy today from Manning Publications — the trusted source for practical technical knowledge.









